- Declare actions
- Evade
- Parlay
- Everyone rolls initiative (calculated as follows)
- Modifiers for initiative
- Roll d10
- Missile weapons
- Casting Spell Begins (Spell goes off d10 + CT)
- Turn undead
- Magic Devices
- Charge Attacks go off (set to charge weapons go first)
- Roll d10 +WS
- Melee weapon
- Grappling
- Subsequent missile attack
- Subsequent melee attack
- End of round
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