Hyperion References

Eos was a Titan goddess in Greek mythology, daughter of the Titans Hyperion and Theia. She was the goddess of the dawn and had two siblings; Helios, the god of the sun; and Selene, goddess of the moon.
EOS Setting Introduction
The continent of Hyperion is ruled by 6 kings.
The land is old and rooted in superstition and legend.
Magic was once a powerful force in this kingdom but no more.
Knights, Lords, Ladies, Common folk, Barbarians and Bandits and mysterious cultures far across the sea are what makes this world up.
The year is 996 Third Age. Beginning of Winter after a 4-year summer.

Special Weapons and Armor Btn_trash

Castle Forged
Castle Forged metal swords (and possibly other weapons) are of greater quality, forged by master blacksmiths and fashioned with quality metals, than other weapons. They are +1 to hit. They also gain the bonus of +1 vs. saving throws.
Castle forged Armor (plate mail metal worn only) is of better quality and forged by master armorers. The metal quality is finer and a common practice is to tint the metals. These suits of armor are one degree better (plate mail is base 2 instead of 3, etc). They also are +1 on all saving throws.
All castle forged items are 100 - 600 times the cost of normal.

Weapons and armor forged by mithreal are extremely rare and valuable. They often have spells casted upon them to give them very specific characteristics. All mithril weapons, armor are deemed priceless.

Weapons (mainly swords) have the following characteristics:
+1 to hit
+2 Damage
+1 Speed Factor
Critical on a 19 - 20
They weigh 1/2 the amount of an equal iron sword.

+2 AC
They weigh 1/2 the amount of a normal suit of armor.

Benefits and Drawbacks Btn_trash
During character creation
Roll 1d6 x 10%
% chance of having one of each

Benefits descriptions

Drawbacks descriptions

Customs and Laws
Customs and Laws

  • Authority runs from the king, who is empowered by the gods. 
  • Nobility have more rights and responsibilities than the small folk. The nobility is born to their status. 
  • Higher ranked individuals have more rights and powers than those of lower status. 
  • Men have more rights than women. 
  • The children of nobility inherit the same rights as their parents, except if born out of wedlock. 
  • Inheritance law is a key issue among the nobility. First-born sons are the legitimate heirs, followed by their brothers. Sisters—no matter their rank in birth order—only inherit if no sons exist to do so. 
  • Bastards (natural sons and daughters) may be acknowledged by their parents, and they may even be given rights of inheritance in unusual situations, but normally they lose out to legitimate siblings in all cases. 
  • The lord of a region is the chief authority and can administer the king’s justice. It is a lord’s duty to keep the peace, hear petitions, and mete out justice and punishments, all in the name of his lord and, ultimately, in the name of the kingd 
  • Punishments for criminals can include maiming, death, and stripping of lands, wealth, and titles; .an alternate punishment is to be forced to “take the black” by joining the Watch, all crimes and sins are forgiven, but one must give up all lands and rights (including the right to wed) and be forever sworn to the Brotherhood of the Night’s Watch. Women are not allowed to join the watch
  • Lords have the right of “pit and gallows,” which means they have the king’s authority to imprison subjects or have them executed if the crime warrants it. 
  • Landed knights may also carry out justice, but they do not have the right of “pit and gallows.” They cannot, therefore, execute someone or imprison someone on their own initiative. 
  • A thief may lose a hand, a rapist may be castrated, and floggings are doled out for many minor offenses 
  • Most executions are done by the gallows or the headsman’s axe or sword, but cruel lords may use the “crow cage,” a wrought iron cage barely big enough for a man, in which the victim is imprisoned without food or water until death. Its name comes from the throng 
  • of crows who often descend upon the poor soul, pecking at his or her flesh through the bars
  • The king can pardon any criminal. 
  • A lord who is accused of a crime may request a trial by combat (of which there are several variations over the ages) or trial by lord, in which several other lords listen to the facts and pronounce judgment upon him. 
  • Another tradition of the First Men still held throughout Eos to this day is that of the “guest right.” Any visitor who eats at his or her host’s board is protected from harm for the duration of the stay. By custom, a guest may request bread and salt, and any visitor who does not trust his or her host may request such immediately upon arrival. It is said that those who betray this pact are cursed by the gods. 
  • The age of majority is 16, before that, a youth may be “almost a man grown.” A girl’s first menstruation—often at a younger age for noble girls—is also an important milestone. 
  • Marriage vows are normally not said until adulthood, though there is no law prohibiting it. Nobles often betroth children at a very early age, and sometimes it is politically crucial to marry children younger than 16, such as when an inheritance is at risk. Regardless, no one would bed a girl before her first menstration; to do so is seen as perverse and profane 
  • Those who follow the Nine are wed by a septon, while those who follow the old gods may say their vows before a godswood. 
  • No one can be forced to marry if they refuse to say the vows, though familial pressures, and even threats of force, are not unheard of. 
  • Marriage contracts can be broken, especially if the marriage has not been consummated. 
  • Family allegiances are often made by fostering sons of another lord from the age of 8 or 9 until they reach the age of majority. These lads serve as pages and squires, and they will often become fast friends with the family they serve. 
  • Wards are similar to fostered boys, but in this case the youths are kept as political hostages. While they may be treated well, a shadow of the true meaning of their extended stay always remains. 
  • Bastards, or natural children, are often looked down upon with suspicion and distrust. Born of “lust and lies,” a common belief is that they will grow up to do no good. Each region has a distinctive surname for noble bastards. 
  • Knighthood is a pathway that most boys dream about. Pages are usually assigned to a knight at the age of 8. Squires are typically the age of 12 to 15 and could be knighted at the early age of 16. Knights can only be knighted by other nights or the King. 

Calendar Btn_trash
1 year = 336 days
12 months
1 moon with a 28 day cycle. Each moon is full on the 9th of the month.
Comets and various astrological occurrences happen during the years.
The standard cycle of seasons is two years. The winter can last longer at times.
Only two seasons are recorded. Summer and Winter
The current summer has lasted 5 years. A long summer is the sign of a long winter.
During the winter the days become short and the nights long.
1st, 8th, 15th, 22nd Sunday
2nd, 9th, 16th, 23rd Monday
3rd, 10th, 17th, 24th Tuesday
4th, 11th, 18th, 25th Wednesday
5th, 12th, 19th, 26th Thursday
6th, 13th, 20th,27th Friday
7th, 14th, 21st, 28th Saturday

Currency Btn_trash

There are three standard coinage in the realm:
  • copper pennies (size of the modern day penny) 200 = 1gp
  • silver shields (size of a modern day quarter) 20 = 1gp
  • gold castles (10 = 1lbs.)

Status Btn_trash

Status will be used in most cases when charisma is tested. For each degree of difference when a charisma test is needed there is a +1/-1 respectively.
Most players will have a status of 2 or 3 to start.
This is a loose representation of how status is categorized:

  1. Criminals, Outcasts, Slaves 
  2. Small Folk, Apprentices, Novices, SellSwords, Hedge Knights, House Retainer, Freeman 
  3. Sworn Sword, Guardsman, Squire, Household Servants, Lesser Merchants, Acolyte Magi
  4. Ranking member of a household, Magi, junior Septon, landed knight, merchant, noble bastard 
  5. Bannerlord, ward, courtier, Septon, advisor, greater landed knight, offspring of a lord, greater merchant 
  6. Heir, lady 
  7. Lord of a great house, High Septon, archmagi 

Other higher status:
Members of the royal family
King / Queen

Major diseases
is a dreaded and usually fatal disease that can leave flesh stiff and dead, and the skin cracked and flaking, and stone-like to the touch. Those that manage to survive a bout with the illness will be immune from ever contracting it again, but the flesh damaged by the ravages of the disease will never heal, and they will be scarred for life.

Black Plague is spread by fleas and rats in conditions of filth. 6 in 10 men die of this disease if contracted.

Demon Tongue is a rare disease that causes the tongue to spit leaving the victim unable to talk.
Pox is any of a complex of viral diseases in human beings and domestic animals, marked chiefly by eruptions of the skin and mucous membranes. 1 in 6 chance of being fatal.

Winter Fever
(description written by grand maester Pytheon)
The first sign of the disease was a red flush of the face, easily mistaken for the bright red cheeks that many men exhibit after exposure to the frosty air of a cold winter’s day. But fever followed, slight at first, but rising, ever-rising. Bleeding did not help, nor garlic, nor any of the various potions, poultices, and tinctures that were tried. Packing the afflicted in tubs of snow and icy water seemed to slow the course of the fever, but did not halt it, those maesters who grappled with the disease soon found. By the second day, the victim would begin to shiver violently and complain of being cold, though he might feel burning hot to the touch. On the third day came delirium and bloody sweats. By the fourth day the man was dead…or on the path to recovery, should the fever break. Only one man in four survived the Winter Fever.

The Dwarven Kingdom of Moria

Metals Mined

Mithril: ( "Grey Brilliance" or "True·silver') is considered the richest of metals. Silvery, Mithril appears as Celeb, yet it does not tarnish and always appears polished. It is also strong and malleable and produces enchanted metals of incomparable quality.

Laen: An extremely hard and durable volcanic glass often forged into keen·edged, enchanted weapons.

Obsidian: A dark volcanic rock resembling glass. 

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